/* test texturing + stippling */ #include #include #include #include #include "glut_wrap.h" static GLubyte fly[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60, 0x04, 0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20, 0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20, 0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x66, 0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC, 0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30, 0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0, 0x03, 0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0, 0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30, 0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08, 0x10, 0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08, 0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08}; static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); fflush(stderr); glClearColor(0.0, 0.0, 1.0, 1.0); #define SIZE 32 { GLubyte tex2d[SIZE][SIZE][3]; GLint s, t; for (s = 0; s < SIZE; s++) { for (t = 0; t < SIZE; t++) { tex2d[t][s][0] = s*255/(SIZE-1); tex2d[t][s][1] = t*255/(SIZE-1); tex2d[t][s][2] = 0; } } glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, tex2d); } glEnable (GL_POLYGON_STIPPLE); glPolygonStipple (fly); } static void Reshape(int width, int height) { glViewport(0, 0, (GLint)width, (GLint)height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); } static void Key(unsigned char key, int x, int y) { if (key == 27) exit(1); glutPostRedisplay(); } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glTexCoord2f(1,-1); glVertex3f(0.9, -0.9, -0.0); glTexCoord2f(1,1); glVertex3f(0.9, 0.9, -0.0); glTexCoord2f(-1,0); glVertex3f(-0.9, 0.0, -0.0); glEnd(); glutSwapBuffers(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(250, 250); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); if (glutCreateWindow(*argv) == GL_FALSE) { exit(1); } Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); glutMainLoop(); return 0; }