74 line = intersect (transformation,
83 line = intersect (transformation,
92 line = intersect (transformation,
100 line = intersect (transformation,
140 double deltaX = p2.x() - p1.x();
141 double deltaY = p2.y() - p1.y();
const int INNER_RADIUS_MIN
void calculateCorners(const Transformation &transformation, const QRectF &sceneRect, QPointF &posGraphBL, QPointF &posGraphTL, QPointF &posGraphTR, QPointF &posGraphBR) const
Conpute four corners of scene in graph coordinates.
~GuidelineProjectorConstantT()
QLineF fromPosScreen(const Transformation &transformation, const QRectF &sceneRect, const QPointF &posScreen)
Return line through point in screen coordinates.
GuidelineProjectorConstantT()
Single constructor.
QLineF fromCoordinateT(const Transformation &transformation, const QRectF &sceneRect, double tGraph)
Return line through theta in graph coordinates.