/*
 *       Copyright 1988 by Evans & Sutherland Computer Corporation,
 *                          Salt Lake City, Utah
 *  Portions Copyright 1989 by the Massachusetts Institute of Technology
 *                        Cambridge, Massachusetts
 *
 * Copyright 1992 Claude Lecommandeur.
 */

/***********************************************************************
 *
 * $XConsortium: menus.c,v 1.186 91/07/17 13:58:00 dave Exp $
 *
 * twm menu code
 *
 * 17-Nov-87 Thomas E. LaStrange                File created
 *
 * Do the necessary modification to be integrated in ctwm.
 * Can no longer be used for the standard twm.
 *
 * 22-April-92 Claude Lecommandeur.
 *
 *
 ***********************************************************************/

#include "ctwm.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>

#include "add_window.h"
#include "colormaps.h"
#include "drawing.h"
#include "events.h"
#include "functions.h"
#include "functions_defs.h"
#include "gram.tab.h"
#include "iconmgr.h"
#include "icons_builtin.h"
#include "icons.h"
#include "image.h"
#include "list.h"
#include "occupation.h"
#include "otp.h"
#include "screen.h"
#ifdef SOUNDS
#  include "sound.h"
#endif
#include "util.h"
#include "vscreen.h"
#include "win_iconify.h"
#include "win_resize.h"
#include "win_utils.h"
#include "workspace_manager.h"

MenuRoot *ActiveMenu = NULL;            /* the active menu */
MenuItem *ActiveItem = NULL;            /* the active menu item */
bool menuFromFrameOrWindowOrTitlebar = false;
char *CurrentSelectedWorkspace;

/* Should probably move, since nothing in this file uses anymore */
int AlternateKeymap;
bool AlternateContext;

int MenuDepth = 0;              /* number of menus up */
static struct {
	int x;
	int y;
} MenuOrigins[MAXMENUDEPTH];
static bool addingdefaults = false;



static void Paint3DEntry(MenuRoot *mr, MenuItem *mi, bool exposure);
static void PaintNormalEntry(MenuRoot *mr, MenuItem *mi, bool exposure);
static void DestroyMenu(MenuRoot *menu);


#define SHADOWWIDTH 5                   /* in pixels */
#define ENTRY_SPACING 4


/***********************************************************************
 *
 *  Procedure:
 *      AddFuncKey - add a function key to the list
 *
 *  Inputs:
 *      name    - the name of the key
 *      cont    - the context to look for the key press in
 *      nmods   - modifier keys that need to be pressed
 *      func    - the function to perform
 *      win_name- the window name (if any)
 *      action  - the action string associated with the function (if any)
 *
 ***********************************************************************
 */

bool
AddFuncKey(char *name, int cont, int nmods, int func,
           MenuRoot *menu, char *win_name, char *action)
{
	FuncKey *tmp;
	KeySym keysym = NoSymbol;
	KeyCode keycode = 0;

	/*
	 * Don't let a 0 keycode go through, since that means AnyKey to the
	 * XGrabKey call in GrabKeys().  Conditionalize on dpy to handle
	 * special cases where we don't have a server to talk to.
	 */
	keysym = XStringToKeysym(name);
	if(dpy) {
		keycode = XKeysymToKeycode(dpy, keysym);
	}
	if(keysym == NoSymbol || (dpy && keycode == 0)) {
		fprintf(stderr, "ignore %s key binding (%s)\n", name,
		        keysym == NoSymbol
		        ? "key symbol not found"
		        : "key code not found");
		return false;
	}

	/* see if there already is a key defined for this context */
	for(tmp = Scr->FuncKeyRoot.next; tmp != NULL; tmp = tmp->next) {
		if(tmp->keysym == keysym &&
		                tmp->cont == cont &&
		                tmp->mods == nmods) {
			break;
		}
	}

	if(tmp == NULL) {
		tmp = malloc(sizeof(FuncKey));
		tmp->next = Scr->FuncKeyRoot.next;
		Scr->FuncKeyRoot.next = tmp;
	}

	tmp->name = name;
	tmp->keysym = keysym;
	tmp->keycode = keycode;
	tmp->cont = cont;
	tmp->mods = nmods;
	tmp->func = func;
	tmp->menu = menu;
	tmp->win_name = win_name;
	tmp->action = action;

	return true;
}

/***********************************************************************
 *
 *  Procedure:
 *      AddFuncButton - add a function button to the list
 *
 *  Inputs:
 *      num     - the num of the button
 *      cont    - the context to look for the key press in
 *      nmods   - modifier keys that need to be pressed
 *      func    - the function to perform
 *      menu    - the menu (if any)
 *      item    - the menu item (if any)
 *
 ***********************************************************************
 */

void
AddFuncButton(int num, int cont, int nmods, int func,
              MenuRoot *menu, MenuItem *item)
{
	FuncButton *tmp;

	/* Find existing def for this button/context/modifier if any */
	for(tmp = Scr->FuncButtonRoot.next; tmp != NULL; tmp = tmp->next) {
		if((tmp->num == num) && (tmp->cont == cont) && (tmp->mods == nmods)) {
			break;
		}
	}

	/*
	 * If it's already set, and we're addingdefault (i.e., called from
	 * AddDefaultFuncButtons()), just return.  This lets us cram on
	 * fallback mappings, without worrying about overriding user choices.
	 */
	if(tmp && addingdefaults) {
		return;
	}

	/* No mapping yet; create a shell */
	if(tmp == NULL) {
		tmp = malloc(sizeof(FuncButton));
		tmp->next = Scr->FuncButtonRoot.next;
		Scr->FuncButtonRoot.next = tmp;
	}

	/* Set the new details */
	tmp->num  = num;
	tmp->cont = cont;
	tmp->mods = nmods;
	tmp->func = func;
	tmp->menu = menu;
	tmp->item = item;

	return;
}


/*
 * AddDefaultFuncButtons - attach default bindings so that naive users
 * don't get messed up if they provide a minimal twmrc.
 *
 * This used to be in add_window.c, and maybe fits better in
 * decorations_init.c (only place it's called) now, but is currently here
 * so addingdefaults is in scope.
 *
 * XXX Probably better to adjust things so we can do that job _without_
 * the magic global var...
 */
void
AddDefaultFuncButtons(void)
{
	addingdefaults = true;

#define SETDEF(btn, ctx, func) AddFuncButton(btn, ctx, 0, func, NULL, NULL)
	SETDEF(Button1, C_TITLE,    F_MOVE);
	SETDEF(Button1, C_ICON,     F_ICONIFY);
	SETDEF(Button1, C_ICONMGR,  F_ICONIFY);

	SETDEF(Button2, C_TITLE,    F_RAISELOWER);
	SETDEF(Button2, C_ICON,     F_ICONIFY);
	SETDEF(Button2, C_ICONMGR,  F_ICONIFY);
#undef SETDEF

	addingdefaults = false;
}


void
PaintEntry(MenuRoot *mr, MenuItem *mi, bool exposure)
{
	if(Scr->use3Dmenus) {
		Paint3DEntry(mr, mi, exposure);
	}
	else {
		PaintNormalEntry(mr, mi, exposure);
	}
	if(mi->state) {
		mr->lastactive = mi;
	}
}

static void
Paint3DEntry(MenuRoot *mr, MenuItem *mi, bool exposure)
{
	int y_offset;
	int text_y;
	GC gc;
	XRectangle ink_rect, logical_rect;
	XmbTextExtents(Scr->MenuFont.font_set, mi->item, mi->strlen,
	               &ink_rect, &logical_rect);

	y_offset = mi->item_num * Scr->EntryHeight + Scr->MenuShadowDepth;
	text_y = y_offset + (Scr->EntryHeight - logical_rect.height) / 2
	         - logical_rect.y;

	if(mi->func != F_TITLE) {
		int x, y;

		gc = Scr->NormalGC;
		if(mi->state) {
			Draw3DBorder(mr->w, Scr->MenuShadowDepth, y_offset,
			             mr->width - 2 * Scr->MenuShadowDepth, Scr->EntryHeight, 1,
			             mi->highlight, off, true, false);
			FB(mi->highlight.fore, mi->highlight.back);
			XmbDrawImageString(dpy, mr->w, Scr->MenuFont.font_set, gc,
			                   mi->x + Scr->MenuShadowDepth, text_y, mi->item, mi->strlen);
		}
		else {
			if(mi->user_colors || !exposure) {
				XSetForeground(dpy, gc, mi->normal.back);
				XFillRectangle(dpy, mr->w, gc,
				               Scr->MenuShadowDepth, y_offset,
				               mr->width - 2 * Scr->MenuShadowDepth, Scr->EntryHeight);
				FB(mi->normal.fore, mi->normal.back);
			}
			else {
				gc = Scr->MenuGC;
			}
			XmbDrawImageString(dpy, mr->w, Scr->MenuFont.font_set, gc,
			                   mi->x + Scr->MenuShadowDepth, text_y,
			                   mi->item, mi->strlen);
			if(mi->separated) {
				FB(Scr->MenuC.shadd, Scr->MenuC.shadc);
				XDrawLine(dpy, mr->w, Scr->NormalGC,
				          Scr->MenuShadowDepth,
				          y_offset + Scr->EntryHeight - 2,
				          mr->width - Scr->MenuShadowDepth,
				          y_offset + Scr->EntryHeight - 2);
				FB(Scr->MenuC.shadc, Scr->MenuC.shadd);
				XDrawLine(dpy, mr->w, Scr->NormalGC,
				          Scr->MenuShadowDepth,
				          y_offset + Scr->EntryHeight - 1,
				          mr->width - Scr->MenuShadowDepth,
				          y_offset + Scr->EntryHeight - 1);
			}
		}

		if(mi->func == F_MENU) {
			/* create the pull right pixmap if needed */
			if(Scr->pullPm == None) {
				Scr->pullPm = Create3DMenuIcon(Scr->EntryHeight - ENTRY_SPACING, &Scr->pullW,
				                               &Scr->pullH, Scr->MenuC);
			}
			x = mr->width - Scr->pullW - Scr->MenuShadowDepth - 2;
			y = y_offset + ((Scr->EntryHeight - ENTRY_SPACING - Scr->pullH) / 2) + 2;
			XCopyArea(dpy, Scr->pullPm, mr->w, gc, 0, 0, Scr->pullW, Scr->pullH, x, y);
		}
	}
	else {
		Draw3DBorder(mr->w, Scr->MenuShadowDepth, y_offset,
		             mr->width - 2 * Scr->MenuShadowDepth, Scr->EntryHeight, 1,
		             mi->normal, off, true, false);
		FB(mi->normal.fore, mi->normal.back);
		XmbDrawImageString(dpy, mr->w, Scr->MenuFont.font_set, Scr->NormalGC,
		                   mi->x + 2, text_y, mi->item, mi->strlen);
	}
}


static void
PaintNormalEntry(MenuRoot *mr, MenuItem *mi, bool exposure)
{
	int y_offset;
	int text_y;
	GC gc;
	XRectangle ink_rect, logical_rect;
	XmbTextExtents(Scr->MenuFont.font_set, mi->item, mi->strlen,
	               &ink_rect, &logical_rect);

	y_offset = mi->item_num * Scr->EntryHeight;
	text_y = y_offset + (Scr->EntryHeight - logical_rect.height) / 2
	         - logical_rect.y;

	if(mi->func != F_TITLE) {
		int x, y;

		if(mi->state) {
			XSetForeground(dpy, Scr->NormalGC, mi->highlight.back);

			XFillRectangle(dpy, mr->w, Scr->NormalGC, 0, y_offset,
			               mr->width, Scr->EntryHeight);
			FB(mi->highlight.fore, mi->highlight.back);
			XmbDrawString(dpy, mr->w, Scr->MenuFont.font_set, Scr->NormalGC,
			              mi->x, text_y, mi->item, mi->strlen);

			gc = Scr->NormalGC;
		}
		else {
			if(mi->user_colors || !exposure) {
				XSetForeground(dpy, Scr->NormalGC, mi->normal.back);

				XFillRectangle(dpy, mr->w, Scr->NormalGC, 0, y_offset,
				               mr->width, Scr->EntryHeight);

				FB(mi->normal.fore, mi->normal.back);
				gc = Scr->NormalGC;
			}
			else {
				gc = Scr->MenuGC;
			}
			XmbDrawString(dpy, mr->w, Scr->MenuFont.font_set, gc, mi->x,
			              text_y, mi->item, mi->strlen);
			if(mi->separated)
				XDrawLine(dpy, mr->w, gc, 0, y_offset + Scr->EntryHeight - 1,
				          mr->width, y_offset + Scr->EntryHeight - 1);
		}

		if(mi->func == F_MENU) {
			/* create the pull right pixmap if needed */
			if(Scr->pullPm == None) {
				Scr->pullPm = CreateMenuIcon(Scr->MenuFont.height,
				                             &Scr->pullW, &Scr->pullH);
			}
			x = mr->width - Scr->pullW - 5;
			y = y_offset + ((Scr->MenuFont.height - Scr->pullH) / 2);
			XCopyPlane(dpy, Scr->pullPm, mr->w, gc, 0, 0,
			           Scr->pullW, Scr->pullH, x, y, 1);
		}
	}
	else {
		int y;

		XSetForeground(dpy, Scr->NormalGC, mi->normal.back);

		/* fill the rectangle with the title background color */
		XFillRectangle(dpy, mr->w, Scr->NormalGC, 0, y_offset,
		               mr->width, Scr->EntryHeight);

		{
			XSetForeground(dpy, Scr->NormalGC, mi->normal.fore);
			/* now draw the dividing lines */
			if(y_offset)
				XDrawLine(dpy, mr->w, Scr->NormalGC, 0, y_offset,
				          mr->width, y_offset);
			y = ((mi->item_num + 1) * Scr->EntryHeight) - 1;
			XDrawLine(dpy, mr->w, Scr->NormalGC, 0, y, mr->width, y);
		}

		FB(mi->normal.fore, mi->normal.back);
		/* finally render the title */
		XmbDrawString(dpy, mr->w, Scr->MenuFont.font_set, Scr->NormalGC, mi->x,
		              text_y, mi->item, mi->strlen);
	}
}

void PaintMenu(MenuRoot *mr, XEvent *e)
{
	MenuItem *mi;

	if(Scr->use3Dmenus) {
		Draw3DBorder(mr->w, 0, 0, mr->width, mr->height,
		             Scr->MenuShadowDepth, Scr->MenuC, off, false, false);
	}
	for(mi = mr->first; mi != NULL; mi = mi->next) {
		int y_offset = mi->item_num * Scr->EntryHeight;

		/* be smart about handling the expose, redraw only the entries
		 * that we need to
		 */
		if(e->xexpose.y <= (y_offset + Scr->EntryHeight) &&
		                (e->xexpose.y + e->xexpose.height) >= y_offset) {
			PaintEntry(mr, mi, true);
		}
	}
	XSync(dpy, 0);
}


void MakeWorkspacesMenu(void)
{
	static char **actions = NULL;
	WorkSpace *wlist;
	char **act;

	if(! Scr->Workspaces) {
		return;
	}
	AddToMenu(Scr->Workspaces, "TWM Workspaces", NULL, NULL, F_TITLE, NULL,
	          NULL);
	if(! actions) {
		int count = 0;

		for(wlist = Scr->workSpaceMgr.workSpaceList; wlist != NULL;
		                wlist = wlist->next) {
			count++;
		}
		count++;
		actions = calloc(count, sizeof(char *));
		act = actions;
		for(wlist = Scr->workSpaceMgr.workSpaceList; wlist != NULL;
		                wlist = wlist->next) {
			asprintf(act, "WGOTO : %s", wlist->name);
			act++;
		}
		*act = NULL;
	}
	act = actions;
	for(wlist = Scr->workSpaceMgr.workSpaceList; wlist != NULL;
	                wlist = wlist->next) {
		AddToMenu(Scr->Workspaces, wlist->name, *act, Scr->Windows, F_MENU, NULL, NULL);
		act++;
	}
	Scr->Workspaces->pinned = false;
	MakeMenu(Scr->Workspaces);
}

static bool fromMenu;
bool
cur_fromMenu(void)
{
	return fromMenu;
}

void UpdateMenu(void)
{
	MenuItem *mi;
	int i, x, y, x_root, y_root, entry;
	bool done;
	MenuItem *badItem = NULL;

	fromMenu = true;

	while(1) {
		/* block until there is an event */
		if(!menuFromFrameOrWindowOrTitlebar) {
			XMaskEvent(dpy,
			           ButtonPressMask | ButtonReleaseMask |
			           KeyPressMask | KeyReleaseMask |
			           EnterWindowMask | ExposureMask |
			           VisibilityChangeMask | LeaveWindowMask |
			           ButtonMotionMask, &Event);
		}
		if(Event.type == MotionNotify) {
			/* discard any extra motion events before a release */
			while(XCheckMaskEvent(dpy,
			                      ButtonMotionMask | ButtonReleaseMask, &Event))
				if(Event.type == ButtonRelease) {
					break;
				}
		}

		if(!DispatchEvent()) {
			continue;
		}

		if((! ActiveMenu) || Cancel) {
			menuFromFrameOrWindowOrTitlebar = false;
			fromMenu = false;
			return;
		}

		if(Event.type != MotionNotify) {
			continue;
		}

		done = false;
		XQueryPointer(dpy, ActiveMenu->w, &JunkRoot, &JunkChild,
		              &x_root, &y_root, &x, &y, &JunkMask);

		/* if we haven't received the enter notify yet, wait */
		if(!ActiveMenu->entered) {
			continue;
		}

		XFindContext(dpy, ActiveMenu->w, ScreenContext, (XPointer *)&Scr);

		if(x < 0 || y < 0 ||
		                x >= ActiveMenu->width || y >= ActiveMenu->height) {
			if(ActiveItem && ActiveItem->func != F_TITLE) {
				ActiveItem->state = false;
				PaintEntry(ActiveMenu, ActiveItem, false);
			}
			ActiveItem = NULL;
			continue;
		}

		/* look for the entry that the mouse is in */
		entry = y / Scr->EntryHeight;
		for(i = 0, mi = ActiveMenu->first; mi != NULL; i++, mi = mi->next) {
			if(i == entry) {
				break;
			}
		}

		/* if there is an active item, we might have to turn it off */
		if(ActiveItem) {
			/* is the active item the one we are on ? */
			if(ActiveItem->item_num == entry && ActiveItem->state) {
				done = true;
			}

			/* if we weren't on the active entry, let's turn the old
			 * active one off
			 */
			if(!done && ActiveItem->func != F_TITLE) {
				ActiveItem->state = false;
				PaintEntry(ActiveMenu, ActiveItem, false);
			}
		}

		/* if we weren't on the active item, change the active item and turn
		 * it on
		 */
		if(!done) {
			ActiveItem = mi;
			if(ActiveItem && ActiveItem->func != F_TITLE && !ActiveItem->state) {
				ActiveItem->state = true;
				PaintEntry(ActiveMenu, ActiveItem, false);
			}
		}

		/* now check to see if we were over the arrow of a pull right entry */
		if(ActiveItem && ActiveItem->func == F_MENU &&
		                ((ActiveMenu->width - x) < (ActiveMenu->width / 3))) {
			MenuRoot *save = ActiveMenu;
			int savex = MenuOrigins[MenuDepth - 1].x;
			int savey = MenuOrigins[MenuDepth - 1].y;

			if(MenuDepth < MAXMENUDEPTH) {
				if(ActiveMenu == Scr->Workspaces) {
					CurrentSelectedWorkspace = ActiveItem->item;
				}
				PopUpMenu(ActiveItem->sub,
				          (savex + (((2 * ActiveMenu->width) / 3) - 1)),
				          (savey + ActiveItem->item_num * Scr->EntryHeight)
				          /*(savey + ActiveItem->item_num * Scr->EntryHeight +
				           (Scr->EntryHeight >> 1))*/, False);
				CurrentSelectedWorkspace = NULL;
			}
			else if(!badItem) {
				XBell(dpy, 0);
				badItem = ActiveItem;
			}

			/* if the menu did get popped up, unhighlight the active item */
			if(save != ActiveMenu && ActiveItem->state) {
				ActiveItem->state = false;
				PaintEntry(save, ActiveItem, false);
				ActiveItem = NULL;
			}
		}
		if(badItem != ActiveItem) {
			badItem = NULL;
		}
		XFlush(dpy);
	}
}


/***********************************************************************
 *
 *  Procedure:
 *      NewMenuRoot - create a new menu root
 *
 *  Returned Value:
 *      (MenuRoot *)
 *
 *  Inputs:
 *      name    - the name of the menu root
 *
 ***********************************************************************
 */

MenuRoot *NewMenuRoot(char *name)
{
	MenuRoot *tmp;

#define UNUSED_PIXEL ((unsigned long) (~0))     /* more than 24 bits */

	tmp = malloc(sizeof(MenuRoot));
	tmp->highlight.fore = UNUSED_PIXEL;
	tmp->highlight.back = UNUSED_PIXEL;
	tmp->name = name;
	tmp->prev = NULL;
	tmp->first = NULL;
	tmp->last = NULL;
	tmp->defaultitem = NULL;
	tmp->items = 0;
	tmp->width = 0;
	tmp->mapped = MRM_NEVER;
	tmp->pull = false;
	tmp->w = None;
	tmp->shadow = None;
	tmp->real_menu = false;

	if(Scr->MenuList == NULL) {
		Scr->MenuList = tmp;
		Scr->MenuList->next = NULL;
	}

	if(Scr->LastMenu == NULL) {
		Scr->LastMenu = tmp;
		Scr->LastMenu->next = NULL;
	}
	else {
		Scr->LastMenu->next = tmp;
		Scr->LastMenu = tmp;
		Scr->LastMenu->next = NULL;
	}

	if(strcmp(name, TWM_WINDOWS) == 0) {
		Scr->Windows = tmp;
	}

	if(strcmp(name, TWM_ICONS) == 0) {
		Scr->Icons = tmp;
	}

	if(strcmp(name, TWM_WORKSPACES) == 0) {
		Scr->Workspaces = tmp;
		if(!Scr->Windows) {
			NewMenuRoot(TWM_WINDOWS);
		}
	}
	if(strcmp(name, TWM_ALLWINDOWS) == 0) {
		Scr->AllWindows = tmp;
	}

	/* Added by dl 2004 */
	if(strcmp(name, TWM_ALLICONS) == 0) {
		Scr->AllIcons = tmp;
	}

	/* Added by Dan Lilliehorn (dl@dl.nu) 2000-02-29       */
	if(strcmp(name, TWM_KEYS) == 0) {
		Scr->Keys = tmp;
	}

	if(strcmp(name, TWM_VISIBLE) == 0) {
		Scr->Visible = tmp;
	}

	/* End addition */

	return (tmp);
}


/***********************************************************************
 *
 *  Procedure:
 *      AddToMenu - add an item to a root menu
 *
 *  Returned Value:
 *      (MenuItem *)
 *
 *  Inputs:
 *      menu    - pointer to the root menu to add the item
 *      item    - the text to appear in the menu
 *      action  - the string to possibly execute
 *      sub     - the menu root if it is a pull-right entry
 *      func    - the numeric function
 *      fore    - foreground color string
 *      back    - background color string
 *
 ***********************************************************************
 */

MenuItem *AddToMenu(MenuRoot *menu, char *item, char *action,
                    MenuRoot *sub, int func, char *fore, char *back)
{
	MenuItem *tmp;
	int width;
	char *itemname;
	XRectangle ink_rect;
	XRectangle logical_rect;

#ifdef DEBUG_MENUS
	fprintf(stderr, "adding menu item=\"%s\", action=%s, sub=%d, f=%d\n",
	        item, action, sub, func);
#endif

	tmp = malloc(sizeof(MenuItem));
	tmp->root = menu;

	if(menu->first == NULL) {
		menu->first = tmp;
		tmp->prev = NULL;
	}
	else {
		menu->last->next = tmp;
		tmp->prev = menu->last;
	}
	menu->last = tmp;

	if((menu == Scr->Workspaces) ||
	                (menu == Scr->Windows) ||
	                (menu == Scr->Icons) ||
	                (menu == Scr->AllWindows) ||

	                /* Added by dl 2004 */
	                (menu == Scr->AllIcons) ||

	                /* Added by Dan Lillehorn (dl@dl.nu) 2000-02-29 */
	                (menu == Scr->Keys) ||
	                (menu == Scr->Visible)) {

		itemname = item;
	}
	else if(*item == '*') {
		itemname = item + 1;
		menu->defaultitem = tmp;
	}
	else {
		itemname = item;
	}

	tmp->item = itemname;
	tmp->strlen = strlen(itemname);
	tmp->action = action;
	tmp->next = NULL;
	tmp->sub = NULL;
	tmp->state = false;
	tmp->func = func;
	tmp->separated = false;

	if(!Scr->HaveFonts) {
		CreateFonts(Scr);
	}

	if(dpy) {
		XmbTextExtents(Scr->MenuFont.font_set,
		               itemname, tmp->strlen,
		               &ink_rect, &logical_rect);
		width = logical_rect.width;
	}
	else {
		// Fake for non-dpy cases
		width = 25;
	}

	if(width <= 0) {
		width = 1;
	}
	if(width > menu->width) {
		menu->width = width;
	}

	tmp->user_colors = false;
	if(Scr->Monochrome == COLOR && fore != NULL) {
		bool save;

		save = Scr->FirstTime;
		Scr->FirstTime = true;
		GetColor(COLOR, &tmp->normal.fore, fore);
		GetColor(COLOR, &tmp->normal.back, back);
		if(Scr->use3Dmenus && !Scr->BeNiceToColormap) {
			GetShadeColors(&tmp->normal);
		}
		Scr->FirstTime = save;
		tmp->user_colors = true;
	}
	if(sub != NULL) {
		tmp->sub = sub;
		menu->pull = true;
	}
	tmp->item_num = menu->items++;

	return (tmp);
}


void MakeMenus(void)
{
	MenuRoot *mr;

	for(mr = Scr->MenuList; mr != NULL; mr = mr->next) {
		if(mr->real_menu == false) {
			continue;
		}

		mr->pinned = false;
		MakeMenu(mr);
	}
}


void MakeMenu(MenuRoot *mr)
{
	MenuItem *start, *tmp;
	XColor f1, f2, f3;
	XColor b1, b2, b3;
	XColor save_fore, save_back;
	int fred, fgreen, fblue;
	int bred, bgreen, bblue;
	int width, borderwidth;
	unsigned long valuemask;
	XSetWindowAttributes attributes;
	Colormap cmap = Scr->RootColormaps.cwins[0]->colormap->c;
	XRectangle ink_rect;
	XRectangle logical_rect;

	Scr->EntryHeight = Scr->MenuFont.height + 4;

	/* lets first size the window accordingly */
	if(mr->mapped == MRM_NEVER) {
		int max_entry_height = 0;

		if(mr->pull == true) {
			mr->width += 16 + 10;
		}
		width = mr->width + 10;
		for(MenuItem *cur = mr->first; cur != NULL; cur = cur->next) {
			XmbTextExtents(Scr->MenuFont.font_set, cur->item, cur->strlen,
			               &ink_rect, &logical_rect);
			max_entry_height = MAX(max_entry_height, logical_rect.height);

			if(cur->func != F_TITLE) {
				cur->x = 5;
			}
			else {
				cur->x = width - logical_rect.width;
				cur->x /= 2;
			}
		}
		Scr->EntryHeight = max_entry_height + ENTRY_SPACING;
		mr->height = mr->items * Scr->EntryHeight;
		mr->width += 10;
		if(Scr->use3Dmenus) {
			mr->width  += 2 * Scr->MenuShadowDepth;
			mr->height += 2 * Scr->MenuShadowDepth;
		}
		if(Scr->Shadow && ! mr->pinned) {
			/*
			 * Make sure that you don't draw into the shadow window or else
			 * the background bits there will get saved
			 */
			valuemask = (CWBackPixel | CWBorderPixel);
			attributes.background_pixel = Scr->MenuShadowColor;
			attributes.border_pixel = Scr->MenuShadowColor;
			if(Scr->SaveUnder) {
				valuemask |= CWSaveUnder;
				attributes.save_under = True;
			}
			mr->shadow = XCreateWindow(dpy, Scr->Root, 0, 0,
			                           mr->width,
			                           mr->height,
			                           0,
			                           CopyFromParent,
			                           CopyFromParent,
			                           CopyFromParent,
			                           valuemask, &attributes);
		}

		valuemask = (CWBackPixel | CWBorderPixel | CWEventMask);
		attributes.background_pixel = Scr->MenuC.back;
		attributes.border_pixel = Scr->MenuC.fore;
		if(mr->pinned) {
			attributes.event_mask = (ExposureMask | EnterWindowMask
			                         | LeaveWindowMask | ButtonPressMask
			                         | ButtonReleaseMask | PointerMotionMask
			                         | ButtonMotionMask
			                        );
			attributes.cursor = Scr->MenuCursor;
			valuemask |= CWCursor;
		}
		else {
			attributes.event_mask = (ExposureMask | EnterWindowMask);
		}

		if(Scr->SaveUnder && ! mr->pinned) {
			valuemask |= CWSaveUnder;
			attributes.save_under = True;
		}
		if(Scr->BackingStore) {
			valuemask |= CWBackingStore;
			attributes.backing_store = Always;
		}
		borderwidth = Scr->use3Dmenus ? 0 : 1;
		mr->w = XCreateWindow(dpy, Scr->Root, 0, 0, mr->width,
		                      mr->height, borderwidth,
		                      CopyFromParent, CopyFromParent,
		                      CopyFromParent,
		                      valuemask, &attributes);


		XSaveContext(dpy, mr->w, MenuContext, (XPointer)mr);
		XSaveContext(dpy, mr->w, ScreenContext, (XPointer)Scr);

		mr->mapped = MRM_UNMAPPED;
	}

	if(Scr->use3Dmenus && (Scr->Monochrome == COLOR)
	                && (mr->highlight.back == UNUSED_PIXEL)) {
		XColor xcol;
		char colname [32];
		bool save;

		xcol.pixel = Scr->MenuC.back;
		XQueryColor(dpy, cmap, &xcol);
		sprintf(colname, "#%04x%04x%04x",
		        5 * ((int)xcol.red   / 6),
		        5 * ((int)xcol.green / 6),
		        5 * ((int)xcol.blue  / 6));
		save = Scr->FirstTime;
		Scr->FirstTime = true;
		GetColor(Scr->Monochrome, &mr->highlight.back, colname);
		Scr->FirstTime = save;
	}

	if(Scr->use3Dmenus && (Scr->Monochrome == COLOR)
	                && (mr->highlight.fore == UNUSED_PIXEL)) {
		XColor xcol;
		char colname [32];
		bool save;

		xcol.pixel = Scr->MenuC.fore;
		XQueryColor(dpy, cmap, &xcol);
		sprintf(colname, "#%04x%04x%04x",
		        5 * ((int)xcol.red   / 6),
		        5 * ((int)xcol.green / 6),
		        5 * ((int)xcol.blue  / 6));
		save = Scr->FirstTime;
		Scr->FirstTime = true;
		GetColor(Scr->Monochrome, &mr->highlight.fore, colname);
		Scr->FirstTime = save;
	}
	if(Scr->use3Dmenus && !Scr->BeNiceToColormap) {
		GetShadeColors(&mr->highlight);
	}

	/* get the default colors into the menus */
	for(tmp = mr->first; tmp != NULL; tmp = tmp->next) {
		if(!tmp->user_colors) {
			if(tmp->func != F_TITLE) {
				tmp->normal.fore = Scr->MenuC.fore;
				tmp->normal.back = Scr->MenuC.back;
			}
			else {
				tmp->normal.fore = Scr->MenuTitleC.fore;
				tmp->normal.back = Scr->MenuTitleC.back;
			}
		}

		if(mr->highlight.fore != UNUSED_PIXEL) {
			tmp->highlight.fore = mr->highlight.fore;
			tmp->highlight.back = mr->highlight.back;
		}
		else {
			tmp->highlight.fore = tmp->normal.back;
			tmp->highlight.back = tmp->normal.fore;
		}
		if(Scr->use3Dmenus && !Scr->BeNiceToColormap) {
			if(tmp->func != F_TITLE) {
				GetShadeColors(&tmp->highlight);
			}
			else {
				GetShadeColors(&tmp->normal);
			}
		}
	}
	mr->pmenu = NULL;

	if(Scr->Monochrome == MONOCHROME || !Scr->InterpolateMenuColors) {
		return;
	}

	// Do InterpolateMenuColors magic
	start = mr->first;
	while(1) {
		for(; start != NULL; start = start->next) {
			if(start->user_colors) {
				break;
			}
		}
		if(start == NULL) {
			break;
		}

		MenuItem *end;
		for(end = start->next; end != NULL; end = end->next) {
			if(end->user_colors) {
				break;
			}
		}
		if(end == NULL) {
			break;
		}

		/* we have a start and end to interpolate between */
		int num = end->item_num - start->item_num;

		f1.pixel = start->normal.fore;
		XQueryColor(dpy, cmap, &f1);
		f2.pixel = end->normal.fore;
		XQueryColor(dpy, cmap, &f2);

		b1.pixel = start->normal.back;
		XQueryColor(dpy, cmap, &b1);
		b2.pixel = end->normal.back;
		XQueryColor(dpy, cmap, &b2);

		fred = ((int)f2.red - (int)f1.red) / num;
		fgreen = ((int)f2.green - (int)f1.green) / num;
		fblue = ((int)f2.blue - (int)f1.blue) / num;

		bred = ((int)b2.red - (int)b1.red) / num;
		bgreen = ((int)b2.green - (int)b1.green) / num;
		bblue = ((int)b2.blue - (int)b1.blue) / num;

		f3 = f1;
		f3.flags = DoRed | DoGreen | DoBlue;

		b3 = b1;
		b3.flags = DoRed | DoGreen | DoBlue;

		start->highlight.back = start->normal.fore;
		start->highlight.fore = start->normal.back;
		num -= 1;
		int i = 0;
		MenuItem *cur = start->next;
		// XXX Should be impossible to run out of cur's before num's,
		// unless the item_num's are wrong (which would break other
		// stuff), but add condition to quiet static analysis.
		for(; cur != NULL && i < num ; i++, cur = cur->next) {
			f3.red += fred;
			f3.green += fgreen;
			f3.blue += fblue;
			save_fore = f3;

			b3.red += bred;
			b3.green += bgreen;
			b3.blue += bblue;
			save_back = b3;

			XAllocColor(dpy, cmap, &f3);
			XAllocColor(dpy, cmap, &b3);
			cur->highlight.back = cur->normal.fore = f3.pixel;
			cur->highlight.fore = cur->normal.back = b3.pixel;
			cur->user_colors = true;

			f3 = save_fore;
			b3 = save_back;
		}
		start = end;
		start->highlight.back = start->normal.fore;
		start->highlight.fore = start->normal.back;
	}
	return;
}


/***********************************************************************
 *
 *  Procedure:
 *      PopUpMenu - pop up a pull down menu
 *
 *  Inputs:
 *      menu    - the root pointer of the menu to pop up
 *      x, y    - location of upper left of menu
 *      center  - whether or not to center horizontally over position
 *
 ***********************************************************************
 */

bool
PopUpMenu(MenuRoot *menu, int x, int y, bool center)
{
	int WindowNameCount;
	TwmWindow **WindowNames;
	TwmWindow *tmp_win2, *tmp_win3;
	int i;
	bool clipped;
	if(!menu) {
		return false;
	}

	InstallRootColormap();

	if((menu == Scr->Windows) ||
	                (menu == Scr->Icons) ||
	                (menu == Scr->AllWindows) ||
	                /* Added by Dan 'dl' Lilliehorn 040607 */
	                (menu == Scr->AllIcons) ||
	                /* Added by Dan Lilliehorn (dl@dl.nu) 2000-02-29 */
	                (menu == Scr->Visible)) {
		TwmWindow *tmp_win;
		WorkSpace *ws;
		bool all, icons, visible_, allicons; /* visible, allicons:
                                                  Added by dl */
		int func;

		/* this is the twm windows menu,  let's go ahead and build it */

		all = (menu == Scr->AllWindows);
		icons = (menu == Scr->Icons);
		visible_ = (menu == Scr->Visible);    /* Added by dl */
		allicons = (menu == Scr->AllIcons);
		DestroyMenu(menu);

		menu->first = NULL;
		menu->last = NULL;
		menu->items = 0;
		menu->width = 0;
		menu->mapped = MRM_NEVER;
		menu->highlight.fore = UNUSED_PIXEL;
		menu->highlight.back = UNUSED_PIXEL;
		if(menu == Scr->Windows) {
			AddToMenu(menu, "TWM Windows", NULL, NULL, F_TITLE, NULL, NULL);
		}
		else if(menu == Scr->Icons) {
			AddToMenu(menu, "TWM Icons", NULL, NULL, F_TITLE, NULL, NULL);
		}
		else if(menu == Scr->Visible) { /* Added by dl 2000 */
			AddToMenu(menu, "TWM Visible", NULL, NULL, F_TITLE, NULL, NULL);
		}
		else if(menu == Scr->AllIcons) { /* Added by dl 2004 */
			AddToMenu(menu, "TWM All Icons", NULL, NULL, F_TITLE, NULL, NULL);
		}
		else {
			AddToMenu(menu, "TWM All Windows", NULL, NULL, F_TITLE, NULL, NULL);
		}

		ws = NULL;

		if(!(all || allicons)
		                && CurrentSelectedWorkspace && Scr->workSpaceManagerActive) {
			for(ws = Scr->workSpaceMgr.workSpaceList; ws != NULL; ws = ws->next) {
				if(strcmp(ws->name, CurrentSelectedWorkspace) == 0) {
					break;
				}
			}
		}
		if(!Scr->currentvs) {
			return false;
		}
		if(!ws) {
			ws = Scr->currentvs->wsw->currentwspc;
		}

		for(tmp_win = Scr->FirstWindow, WindowNameCount = 0;
		                tmp_win != NULL;
		                tmp_win = tmp_win->next) {
			if(tmp_win == Scr->workSpaceMgr.occupyWindow->twm_win) {
				continue;
			}
			if(Scr->ShortAllWindowsMenus && (tmp_win->iswspmgr || tmp_win->isiconmgr)) {
				continue;
			}

			if(!(all || allicons) && !OCCUPY(tmp_win, ws)) {
				continue;
			}
			if(allicons && !tmp_win->isicon) {
				continue;
			}
			if(icons && !tmp_win->isicon) {
				continue;
			}
			if(visible_ && tmp_win->isicon) {
				continue;        /* added by dl */
			}
			WindowNameCount++;
		}

		// Hack: always pretend there's at least one window, even if
		// there are none; that lets us skip special cases for empty
		// lists...
		if(WindowNameCount == 0) {
			WindowNameCount = 1;
		}
		WindowNames = calloc(WindowNameCount, sizeof(TwmWindow *));

		WindowNameCount = 0;
		for(tmp_win = Scr->FirstWindow;
		                tmp_win != NULL;
		                tmp_win = tmp_win->next) {
			if(LookInList(Scr->IconMenuDontShow, tmp_win->name, &tmp_win->class)) {
				continue;
			}

			if(tmp_win == Scr->workSpaceMgr.occupyWindow->twm_win) {
				continue;
			}
			if(Scr->ShortAllWindowsMenus &&
			                tmp_win == Scr->currentvs->wsw->twm_win) {
				continue;
			}
			if(Scr->ShortAllWindowsMenus && tmp_win->isiconmgr) {
				continue;
			}

			if(!(all || allicons) && ! OCCUPY(tmp_win, ws)) {
				continue;
			}
			if(allicons && !tmp_win->isicon) {
				continue;
			}
			if(icons && !tmp_win->isicon) {
				continue;
			}
			if(visible_ && tmp_win->isicon) {
				continue;        /* added by dl */
			}
			tmp_win2 = tmp_win;

			for(i = 0; i < WindowNameCount; i++) {
				int compresult;
				char *tmpname1, *tmpname2;
				tmpname1 = tmp_win2->name;
				tmpname2 = WindowNames[i]->name;
				if(Scr->CaseSensitive) {
					compresult = strcmp(tmpname1, tmpname2);
				}
				else {
					compresult = strcasecmp(tmpname1, tmpname2);
				}
				if(compresult < 0) {
					tmp_win3 = tmp_win2;
					tmp_win2 = WindowNames[i];
					WindowNames[i] = tmp_win3;
				}
			}
			WindowNames[WindowNameCount] = tmp_win2;
			WindowNameCount++;
		}
		func = (all || allicons || CurrentSelectedWorkspace) ? F_WINWARP :
		       F_POPUP;
		for(i = 0; i < WindowNameCount; i++) {
			char *tmpname;
			tmpname = WindowNames[i]->name;
			AddToMenu(menu, tmpname, (char *)WindowNames[i],
			          NULL, func, NULL, NULL);
		}
		free(WindowNames);

		menu->pinned = false;
		MakeMenu(menu);
	}

	/* Keys added by dl */

	if(menu == Scr->Keys) {
		char *oldact = 0;
		int oldmod = 0;

		DestroyMenu(menu);

		menu->first = NULL;
		menu->last = NULL;
		menu->items = 0;
		menu->width = 0;
		menu->mapped = MRM_NEVER;
		menu->highlight.fore = UNUSED_PIXEL;
		menu->highlight.back = UNUSED_PIXEL;

		AddToMenu(menu, "Twm Keys", NULL, NULL, F_TITLE, NULL, NULL);

		for(const FuncKey *tmpKey = Scr->FuncKeyRoot.next; tmpKey != NULL;
		                tmpKey = tmpKey->next) {
			char *tmpStr;

			if(tmpKey->func != F_EXEC) {
				continue;
			}
			if((tmpKey->action == oldact) && (tmpKey->mods == oldmod)) {
				continue;
			}

			tmpStr = mk_twmkeys_entry(tmpKey);
			if(tmpStr == NULL) {
				tmpStr = strdup("(error)");
			}

			AddToMenu(menu, tmpStr, tmpKey->action, NULL, tmpKey->func, NULL, NULL);
			oldact = tmpKey->action;
			oldmod = tmpKey->mods;
		}
		menu->pinned = false;
		MakeMenu(menu);
	}
	if(menu->w == None || menu->items == 0) {
		return false;
	}

	/* Prevent recursively bringing up menus. */
	if((!menu->pinned) && (menu->mapped == MRM_MAPPED)) {
		return false;
	}

	/*
	 * Dynamically set the parent;  this allows pull-ups to also be main
	 * menus, or to be brought up from more than one place.
	 */
	menu->prev = ActiveMenu;

	if(menu->pinned) {
		ActiveMenu    = menu;
		menu->mapped  = MRM_MAPPED;
		menu->entered = true;
		MenuOrigins [MenuDepth].x = menu->x;
		MenuOrigins [MenuDepth].y = menu->y;
		MenuDepth++;

		XRaiseWindow(dpy, menu->w);
		return true;
	}

	XGrabPointer(dpy, Scr->Root, True,
	             ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
	             ButtonMotionMask | PointerMotionHintMask,
	             GrabModeAsync, GrabModeAsync,
	             Scr->Root,
	             Scr->MenuCursor, CurrentTime);

	XGrabKeyboard(dpy, Scr->Root, True, GrabModeAsync, GrabModeAsync, CurrentTime);

	ActiveMenu = menu;
	menu->mapped = MRM_MAPPED;
	menu->entered = false;

	if(center) {
		x -= (menu->width / 2);
		y -= (Scr->EntryHeight / 2);    /* sticky menus would be nice here */
	}

	/*
	* clip to screen
	*/
	clipped = ConstrainByLayout(Scr->Layout, -1, &x, menu->width, &y, menu->height);
	MenuOrigins[MenuDepth].x = x;
	MenuOrigins[MenuDepth].y = y;
	MenuDepth++;


	/*
	 * Position and display the menu, and its shadow if it has one.  We
	 * start by positioning and raising (above everything else on screen)
	 * the shadow.  Then position the menu itself, raise it up above
	 * that, and map it.  Then map the shadow; doing that after raising
	 * and mapping the menu avoids spending time drawing the bulk of the
	 * window which the menu covers up anyway.
	 */
	if(Scr->Shadow) {
		XMoveWindow(dpy, menu->shadow, x + SHADOWWIDTH, y + SHADOWWIDTH);
		XRaiseWindow(dpy, menu->shadow);
	}

	XMoveWindow(dpy, menu->w, x, y);
	XMapRaised(dpy, menu->w);

	if(Scr->Shadow) {
		XMapWindow(dpy, menu->shadow);
	}

	/* Move mouse pointer if we're supposed to */
	if(!Scr->NoWarpToMenuTitle && clipped && center) {
		const int xl = x + (menu->width      / 2);
		const int yt = y + (Scr->EntryHeight / 2);
		XWarpPointer(dpy, Scr->Root, Scr->Root, x, y,
		             menu->width, menu->height, xl, yt);
	}


	XSync(dpy, 0);
	return true;
}


/***********************************************************************
 *
 *  Procedure:
 *      PopDownMenu - unhighlight the current menu selection and
 *              take down the menus
 *
 ***********************************************************************
 */

void PopDownMenu(void)
{
	MenuRoot *tmp;

	if(ActiveMenu == NULL) {
		return;
	}

	if(ActiveItem) {
		ActiveItem->state = false;
		PaintEntry(ActiveMenu, ActiveItem, false);
	}

	for(tmp = ActiveMenu; tmp != NULL; tmp = tmp->prev) {
		if(! tmp->pinned) {
			HideMenu(tmp);
		}
		UninstallRootColormap();
	}

	XFlush(dpy);
	ActiveMenu = NULL;
	ActiveItem = NULL;
	MenuDepth = 0;
	XUngrabKeyboard(dpy, CurrentTime);
	if(Context == C_WINDOW || Context == C_FRAME || Context == C_TITLE
	                || Context == C_ICON) {
		menuFromFrameOrWindowOrTitlebar = true;
	}

	return;
}


void HideMenu(MenuRoot *menu)
{
	if(!menu) {
		return;
	}

	if(Scr->Shadow) {
		XUnmapWindow(dpy, menu->shadow);
	}
	XUnmapWindow(dpy, menu->w);
	menu->mapped = MRM_UNMAPPED;
}

/***********************************************************************
 *
 *  Procedure:
 *      FindMenuRoot - look for a menu root
 *
 *  Returned Value:
 *      (MenuRoot *)  - a pointer to the menu root structure
 *
 *  Inputs:
 *      name    - the name of the menu root
 *
 ***********************************************************************
 */

MenuRoot *FindMenuRoot(char *name)
{
	MenuRoot *tmp;

	for(tmp = Scr->MenuList; tmp != NULL; tmp = tmp->next) {
		if(strcmp(name, tmp->name) == 0) {
			return (tmp);
		}
	}
	return NULL;
}



static void DestroyMenu(MenuRoot *menu)
{
	MenuItem *item;

	if(menu->w) {
		XDeleteContext(dpy, menu->w, MenuContext);
		XDeleteContext(dpy, menu->w, ScreenContext);
		if(Scr->Shadow) {
			XDestroyWindow(dpy, menu->shadow);
		}
		XDestroyWindow(dpy, menu->w);
	}

	for(item = menu->first; item;) {
		MenuItem *tmp = item;
		item = item->next;
		free(tmp);
	}
}


void MoveMenu(XEvent *eventp)
{
	int    XW, YW, newX, newY;
	bool   cont;
	bool   newev;
	unsigned long event_mask;
	XEvent ev;

	if(! ActiveMenu) {
		return;
	}
	if(! ActiveMenu->pinned) {
		return;
	}

	XW = eventp->xbutton.x_root - ActiveMenu->x;
	YW = eventp->xbutton.y_root - ActiveMenu->y;
	XGrabPointer(dpy, ActiveMenu->w, True,
	             ButtonPressMask  | ButtonReleaseMask | ButtonMotionMask,
	             GrabModeAsync, GrabModeAsync,
	             None, Scr->MoveCursor, CurrentTime);

	newX = ActiveMenu->x;
	newY = ActiveMenu->y;
	cont = true;
	event_mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask |
	             ExposureMask;
	XMaskEvent(dpy, event_mask, &ev);
	while(cont) {
		ev.xbutton.x_root -= Scr->rootx;
		ev.xbutton.y_root -= Scr->rooty;
		switch(ev.xany.type) {
			case ButtonRelease :
				cont = false;
			case MotionNotify :
				if(!cont) {
					newev = false;
					while(XCheckMaskEvent(dpy, ButtonMotionMask | ButtonReleaseMask, &ev)) {
						newev = true;
						if(ev.type == ButtonRelease) {
							break;
						}
					}
					if(ev.type == ButtonRelease) {
						continue;
					}
					if(newev) {
						ev.xbutton.x_root -= Scr->rootx;
						ev.xbutton.y_root -= Scr->rooty;
					}
				}
				newX = ev.xbutton.x_root - XW;
				newY = ev.xbutton.y_root - YW;
				if(Scr->DontMoveOff) {
					ConstrainByBorders1(&newX, ActiveMenu->width,
					                    &newY, ActiveMenu->height);
				}
				XMoveWindow(dpy, ActiveMenu->w, newX, newY);
				XMaskEvent(dpy, event_mask, &ev);
				break;
			case ButtonPress :
				cont = false;
				newX = ActiveMenu->x;
				newY = ActiveMenu->y;
				break;
			case Expose:
			case NoExpose:
				Event = ev;
				DispatchEvent();
				XMaskEvent(dpy, event_mask, &ev);
				break;
		}
	}
	XUngrabPointer(dpy, CurrentTime);
	if(ev.xany.type == ButtonRelease) {
		ButtonPressed = -1;
	}
	/*XPutBackEvent (dpy, &ev);*/
	XMoveWindow(dpy, ActiveMenu->w, newX, newY);
	ActiveMenu->x = newX;
	ActiveMenu->y = newY;
	MenuOrigins [MenuDepth - 1].x = newX;
	MenuOrigins [MenuDepth - 1].y = newY;

	return;
}


void WarpCursorToDefaultEntry(MenuRoot *menu)
{
	MenuItem    *item;
	Window       root;
	int          i, x, y, xl, yt;
	unsigned int w, h, bw, d;

	for(i = 0, item = menu->first; item != menu->last; item = item->next) {
		if(item == menu->defaultitem) {
			break;
		}
		i++;
	}
	if(!XGetGeometry(dpy, menu->w, &root, &x, &y, &w, &h, &bw, &d)) {
		return;
	}
	xl = x + (menu->width / 2);
	yt = y + (i + 0.5) * Scr->EntryHeight;

	XWarpPointer(dpy, Scr->Root, Scr->Root,
	             Event.xbutton.x_root, Event.xbutton.y_root,
	             menu->width, menu->height, xl, yt);
}



/**
 * Generate up a string representation of a keybinding->action.
 * Internally used in generating TwmKeys menu.
 */
char *
mk_twmkeys_entry(const FuncKey *key)
{
	char *ret;
	//         S+  C+  5(Mx+)  5(Ax+)
#define MSLEN (2 + 2 + 2 + 5 * 3 + 5 * 3 + 1 + 26)
	char modStr[MSLEN + 1];
	char *modStrCur = modStr;

	// Init
	*modStrCur = '\0';

	// Check and add prefixes for each modifier
#define DO(mask, str) do { \
                if(key->mods & mask##Mask) { \
                        const int tslen = sizeof(str) - 1; \
                        if((modStrCur - modStr + tslen) >= MSLEN) { \
                                fprintf(stderr, "BUG: No space to add '%s' " \
                                                "in %s()\n", str, __func__); \
                                return NULL; \
                        } \
                        strcpy(modStrCur, str); \
                        modStrCur += tslen; \
                } \
        } while(0)

	// Mod1 is Meta (== Alt), so is special and comes first, apart and
	// differing from the other more generic ModX's.
	DO(Mod1, "M+");

	// Shift/Ctrl are normal common bits.
	DO(Shift,   "S+");
	DO(Control, "C+");

	// Other Mod's and Alt's are weirder, but possible.
	DO(Mod2, "M2+");
	DO(Mod3, "M3+");
	DO(Mod4, "M4+");
	DO(Mod5, "M5+");

	DO(Alt1, "A1+");
	DO(Alt2, "A2+");
	DO(Alt3, "A3+");
	DO(Alt4, "A4+");
	DO(Alt5, "A5+");

	// Overflows for test.  Watch out for colliding with X or our *Mask
	// defs.
	// +1 when combined with above, should be enough
#define Over1Mask (1<<30)
	DO(Over1, "a");
	// Way too big no matter what
#define OverAllMask (1<<31)
	DO(OverAll, "abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz");

#undef OverAllMask
#undef Over1Mask

#undef DO

	asprintf(&ret, "[%s%s] %s", modStr, key->name, key->action);
	return ret;
}